The Pet Clinic Management application is supposed to replace manual paper-based management processes in pet clinics, particularly when it comes to appointment scheduling.
2. Product Use
The application is to be used in a standard office environment with network and internet access. The application requires a modern browser (Chrome, Firefox, Safari, Edge, most current version).
3. Product Overview
4. Product Features
4.2 Business Processes
4.2.1 Register a new owner
4.2.2 Register a new pet
4.2.3 Manager owners and pets
4.2.4 Make an appointment
4.2.5 Visit pet clinic
5. Product Data
6. Product Requirements
6.1 User and Role Management
The application generally is only available after user authentication. There’s no anonymous access to the application. A user and role management system is used for authentication and authorisation.
Each user has only one role.
Users can log in with username and password and are able to change their passwords themselves. Passwords are hashed before being stored in the database.
Multiple pet clinics should be able to use the application. Each pet clinic and its respective employees and vets should only be able to access data belonging to that clinic.
7. Design Constraints
The pet clinic application is a server-based web application. It’s supposed to run on standard 2019 office PCs with operating systems such as Windows, macOS, or Linux and a modern browser (see 2.). The application is supposed to completely and conveniently usable with a screen resolution of 1280 x 1024 pixels. Mobile devices such as smartphones are not supported.
The application must not exceed common response times for web applications. A user request will be responded to by the application within 2 seconds at the most.
9. Quality Requirements
|Property||Very good||Good||Normal||Not relevant|
|Performance development over time||X|
10. User Interface
11. Non-functional Requirements
The application has to ensure secure data transfer. Therefore, the HTTP Secure (HTTPS) protocol has to be used at all times.
12. Technical Product Environment
13.1 Effort and Realisation